Rating: *****
Tags: Fiction, Science Fiction, Action & Adventure, Dystopian, Thrillers, General, Lang:en
Summary
*Nominated as one of America’s best-loved novels by
PBS’s The Great American Read* The worldwide bestseller—now a major motion picture
directed by Steven Spielberg.** In the year 2045, reality is an ugly place. The only time
teenage Wade Watts really feels alive is when he's jacked
into the virtual utopia known as the OASIS. Wade's
devoted his life to studying the puzzles hidden within this
world's digital confines—puzzles that are based on
their creator's obsession with the pop culture of decades
past and that promise massive power and fortune to whoever
can unlock them. But when Wade stumbles upon the first clue, he finds
himself beset by players willing to kill to take this
ultimate prize. The race is on, and if Wade's going to
survive, he'll have to win—and confront the real world
he's always been so desperate to escape. **
Amazon Best Books of the Month, August 2011:
Ready Player One takes place in the not-so-distant
future--the world has turned into a very bleak place, but
luckily there is OASIS, a virtual reality world that is a
vast online utopia. People can plug into OASIS to play, go to
school, earn money, and even meet other people (or at least
they can meet their avatars), and for protagonist Wade Watts
it certainly beats passing the time in his grim,
poverty-stricken real life. Along with millions of other
world-wide citizens, Wade dreams of finding three keys left
behind by James Halliday, the now-deceased creator of OASIS
and the richest man to have ever lived. The keys are rumored
to be hidden inside OASIS, and whoever finds them will
inherit Halliday’s fortune. But Halliday has not made
it easy. And there are real dangers in this virtual world.
Stuffed to the gills with action, puzzles, nerdy romance, and
80s nostalgia, this high energy cyber-quest will make geeks
everywhere feel like they were separated at birth from author
Ernest Cline.
--Chris Schluep
Guest Reviewer: Daniel H. Wilson on
Ready Player One by Earnest Cline
Daniel H. Wilson is the New York Times
best-selling author of Robopocalypse. I dare you not to fall in love with
Ready Player One. And I mean
head over heels in love--the way you fall for
someone who is smart, feisty, and who can effortlessly finish
your favorite movie lines, music lyrics, or literature quotes
before they come out of your mouth.
Ready Player One expertly mines a copious vein of
1980s pop culture, catapulting the reader on a light-speed
adventure in an advanced but backward-looking future. The story is set in a near-term future in which the new,
new form of the Internet is a realistic virtual multi-verse
called the OASIS. Most human interaction takes place via
goggles and gloves in millions of unique worlds, including
the boring (and free) “public education” world
from which our teenage protagonist must escape. Our unlikely hero is an overweight trailer park kid who
goes by Wade Watts in real life, and “Parzival”
to his best friends and mortal enemies--all of whom he
interacts with virtually. Just like the Arthurian knight that
is his namesake, young Wade is on a quest for an incredible
treasure guarded by mythical creatures. Specifically, the
creator of the OASIS and richest man on the planet, James
Halliday, stipulated in his will that his fortune be given to
the first person who can find an “Easter egg”
hidden somewhere in the OASIS. The catch? Every devilishly
complex clue on this treasure hunt is rooted in an intimate
knowledge of 1980s pop culture. This leaves the people of the future hilariously
obsessed with every aspect of the 1980s. The setup
is particularly brilliant, because Ernie Cline seems to have
a laser-beam knowledge of (and warm, fuzzy love for) every
pop song, arcade game, and giant robot produced in the last
thirty years. Seriously, this is a guy who owns and regularly
drives a 1982 DeLorean that has been mocked up to look
exactly like the time-traveling car in
Back to the Future, complete with a glowing flux
capacitor. But
Ready Player One isn’t just a fanboy’s
wet dream. Real villains are lurking, threatening our hero
with death in their ruthless hunt for the treasure. Worse,
these corporate baddies are posers with no love for the game
– they have movie dialogue piped in via radio
earpieces, use bots to cheat at arcade games like JOUST, and
don’t hesitate to terrorize or murder people in the
real world to achieve their aims inside the OASIS. As the book climaxes, a mega-battle unfolds with sobering
life-or-death stakes, yet soldiered entirely by exciting and
downright fun pop-culture icons. The bad guys are piloting a
ferocious Mechagodzilla. Our good guy has to leave his X-Wing
fighter aboard his private flotilla so that he can pilot an
authentic Ultraman recreation. And how do you not grin when
someone dons a pair of virtual Chuck Taylor All Stars that
bestow the power of flight? Cline is fearless and he lets his imagination soar, yet
this pop scenery could easily come off as so much fluff.
Instead, Cline keeps the stakes high throughout, and the epic
treasure hunt structure (complete with an evolving high-score
list) keeps the action intense. The plot unfolds with
constant acceleration, never slowing down or sagging in the
middle, to create a thrilling ride with a fulfilling
ending. Best of all, the book captures the aura of the manifold
worlds it depicts. If
Ready Player One were a living room, it would be
wood-panelled. If it were shoes, it would be high-tops. And
if it were a song, well, it would have to be
Eye of the Tiger. I really, really loved it.
-- Daniel H. Wilson
Questions for Ernest Cline, Author of *Ready Player
One*
Q) So it seems you’re a bit of a
pop-culture buff. In your debut novel
Ready Player One you incorporate literally hundreds
of pop culture references, many of them in ways that are
integral to the book’s plot. What’s the first
thing you remember geeking out over?
A)
Sesame Street and the Muppets. I thought Jim Henson
ruled the universe. I even thought it was pretty cool that I
shared my first name with a muppet. Until the first day of
kindergarten, when I quickly learned that "Ernie" was not a
cool name to have. That was about the time I segued into my
next childhood obsession,
Star Wars.
Q) Like the book’s hero, you possess a
horrifyingly deep knowledge of a terrifyingly broad swathe of
culture, ranging from John Hughes movies to super-obscure
Japanese animation to 8-bit videogames to science-fiction and
fantasy literature to role-playing games like Dungeons &
Dragons. What the heck is wrong with you?! How do you have so
much time on your hands?
A) Well, I’m raising a toddler now, so
I don’t have as much time to geek out as I used to. I
think I amassed a lot of that knowledge during my youth. Like
most geeks, I was a sponge for all kinds of movies, TV shows,
cartoons, and video games. Then as an adult, I worked at a
long series of low paying tech support jobs that allowed me
to surf the Internet all day, and I spent a lot of my cubicle
time looking up obscure pop culture minutiae from my
childhood while I waited for people to reboot their PCs. Of
course, I spent most of my off hours geeking out, too.
Luckily, all those hours can now be classified as "research"
for my novel.
Q) You’re stranded on an island and
you can only take one movie with you. What is it?
A) Easy!
The Lord of the Rings Extended Edition. (Can I take
all of the DVD Extras and Making of Documentaries, too?)
Q) You’re given free tickets and back
stage passes to one concert (artist can be living or dead)-
who is it and why?
A) Are we talking about time travel back to
a specific concert in the past here? Because it would be
pretty cool to stand on the roof of Apple Records and watch
the Beatles jam up there. But my favorite rock band
that’s still together is RUSH, and I just bought
tickets to see them this June!
Q) Favorite book of all time.
A) That’s an impossible question! I
could maybe give you three favorites:
Snow Crash by Neal Stephenson,
Galapagos by Kurt Vonnegut, and
The Hitchhiker’s Guide to the Galaxy by
Douglas Adams.
Q) Best failed TV show pilot available on
Youtube?
A) The unaired Batgirl pilot starring Yvonne
Craig.
Q) Favorite episode of Cowboy Bebop?
A) “Ganymede Elegy.” Or maybe
“Boogie Woogie Feng Shui.”
Q) What’s the first arcade game you
ever played? What’s your favorite?
A) I was deflowered by
Space Invaders. My all time favorite coin-op game
was probably
Black Tiger.
Q) Your idea of the perfect day...
A) Play Black Tiger. Then go see
Big Trouble in Little China at the Alamo Drafthouse
with Kurt Russell and John Carpenter doing a live Q&A
afterwards. When I get home that night, I accidentally invent
a cheap abundant clean energy source that saves human
civilization. I celebrate by staying up late to watch old
Ultraman episodes with my daughter (who loves
Ultraman even more than I do).
Q) True or False. We hear you own a DeLorean
and that you plan on tricking it out to be a time-travelling,
Ghostbusting, Knight-Rider car.
A) False. I actually plan on tricking it out
to be a time-traveling Ghostbusting Knight Riding Jet Car.
It’s going to have both a Flux Capacitor and an
Oscillation Overthruster in it, so that my Delorean can
travel through time AND solid matter. My personalized plates
are ECTO88, just like a DeLorean that appears in my book. (I’m so glad that you asked this question, because
now I can justify buying the car as a "promotional tool" for
my book. Everyone reading this is a witness! My DeLorean is
helping me promote my book! The fact that I’ve wanted
one since I was ten years old is totally irrelevant!)
Q) Speaking of DeLoreans: biggest plot hole
in the
Back to The Future Films?
A) The
Back to The Future Trilogy is perfect and contains
no plot holes! Except for the plot hole inherent in nearly
all time travel films: The planet Earth is moving through
space at an immense speed at all times. So if you travel back
in time, you are traveling to a time when the Earth was in a
different location, and you and your time machine would
appear somewhere out in deep space. For a time machine to be
useful, it also needs to be able to teleport you to wherever
the Earth was/is at your destination time.
Q) But there are two DeLoreans in 1885--why
doesn’t Doc dig out the one he buried in a cave for
Marty to find in 1955 and use the gasoline from it to get the
other DeLorean up to 88mph?
A) Doc would have drained the gas tank
before he stored a car for 80 years, so there wouldn’t
have been any gas. And tampering with the DeLorean in the
cave at all could conceivably create a universe-ending
paradox, because it has to be in the cave for Marty to get
back to 1885 in the first place. Totally not a plot hole! “An exuberantly realized, exciting, and
sweet-natured cyber-quest. Cline’s imaginative and
rollicking coming-of-age geek saga has a smash-hit
vibe.”--
Booklist, starred review "This adrenaline shot of uncut geekdom, a quest through a
virtual world, is loaded with enough 1980s nostalgia to
please even the most devoted John Hughes fans… sweet,
self-deprecating Wade, whose universe is an odd mix of the
real past and the virtual present, is the perfect
lovable/unlikely hero.”--
Publishers Weekly
"Fascinating and imaginative…It's non-stop action
when gamers must navigate clever puzzles and outwit
determined enemies in a virtual world in order to save a real
one. Readers are in for a wild ride."--Terry Brooks, #1
New York Times bestselling author "This non-gamer loved every page of
Ready Player One."--Charlaine Harris, #1
New York Times bestselling author "
Ready Player One expertly mines a copious vein of
1980s pop culture, catapulting the reader on a light-speed
adventure in an advanced but backward-looking future. If this
book were a living room, it would be wood-paneled. If it were
shoes, it would be high-tops. And if it were a song, well, it
would have to be
Eye of the Tiger. I really, really loved
it."--Daniel H. Wilson, author of
How to Survive a Robot Uprising and*
Robopocalypse
"The pure, unfettered brainscream of a child of the 80s,
like a dream my 13-year-old self would have had after
bingeing on Pop Rocks and Coke…I couldn’t put it
down."—Charles Ardai, Edgar Award-winning author and
producer of Haven *"Pure geek heaven. Ernest Cline's hero competes in a
virtual world with life-and-death stakes -- which is only
fitting, because he's fighting to make his dreams into
reality. Cline blends a dystopic future with
meticulously detailed nostalgia to create a story that will
resonate i... Amazon.com Review
Review